Ideas Generation
My Game Title
???
My genre of game is a -
Survival Horror - No Weapons, Running and hiding.
The platform I want my game to be in is -
PC
Unique points about my Game -
Quite a lot of today's game to do with horror are full of guns and killing, I would like my
game to be more about the suspense of not being able to defend yourself, being forced to run and hide.
game to be more about the suspense of not being able to defend yourself, being forced to run and hide.
Target audience and age range
18 and over
Brief story outline of the game -
My Main Character is a young female with long blonde hair, petite in size. She lives in a house with her mother and step-father. He step-father is a psychopathic killer with a large gang of friends He is abusive towards her mother and her. The aim is to escape her step-father and grasp, with know weapons or way to defend yourself...but after she's escaped that doesn't mean it's over, she knows too much for him to let her live.
Sound Effects I could use in my game -
Raining sound effects-
http://www.sounddogs.com/previews/104/mp3/479126_SOUNDDOGS__wa.mp3
http://www.sounddogs.com/previews/2019/mp3/649576_SOUNDDOGS__ra.mp3
Glass Braking -
http://www.sounddogs.com/previews/25/mp3/482881_SOUNDDOGS__gl.mp3
Character
Level
This is a level design I started - it is not finished.
Enemy Design for C2
My character is a little evil bomb. I chose this type of enemy because I thought it matched the
Walk Sequence
Rather then changing the size of my character for a walk sequence, I deicide to have him flick his quick.
My Main Character is a young female with long blonde hair, petite in size. She lives in a house with her mother and step-father. He step-father is a psychopathic killer with a large gang of friends He is abusive towards her mother and her. The aim is to escape her step-father and grasp, with know weapons or way to defend yourself...but after she's escaped that doesn't mean it's over, she knows too much for him to let her live.
Sound Effects I could use in my game -
Raining sound effects-
http://www.sounddogs.com/previews/104/mp3/479126_SOUNDDOGS__wa.mp3
http://www.sounddogs.com/previews/2019/mp3/649576_SOUNDDOGS__ra.mp3
Glass Braking -
http://www.sounddogs.com/previews/25/mp3/482881_SOUNDDOGS__gl.mp3
Character
Level
This is a level design I started - it is not finished.
Enemy Design for C2
My character is a little evil bomb. I chose this type of enemy because I thought it matched the
Walk Sequence
Rather then changing the size of my character for a walk sequence, I deicide to have him flick his quick.
Obstruction
Rather then having different levels of platforms as an obstruction for the player I created a barrel graphic and set it to a solid. The player has to jump over these barrels to get to the enemy.
Rather then having different levels of platforms as an obstruction for the player I created a barrel graphic and set it to a solid. The player has to jump over these barrels to get to the enemy.
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